# Rank System

The ranking system in **Hattori** is a key feature that ensures balanced fights and keeps players engaged. It matches opponents with similar skill levels, creating fair and exciting battles.

<figure><img src="/files/nKVS8qPsvoZ3T8iHXwYd" alt="" width="375"><figcaption></figcaption></figure>

## Role of the Ranking System

The main goal of the ranking system is to make gameplay balanced. It ensures that players face opponents whose skills are similar to their own. This prevents new players from fighting high-level opponents, which could ruin their experience.

As players increase their rank, they also gain access to additional content designed for their level.

## How to Increase Your Rank

To increase your rank, you need to earn **MMR points** by fighting other players.

**MMR (Matchmaking Rating)** is a system that helps match you with opponents of a similar skill level. This makes battles fair and competitive. When you **win a battle**, your MMR increases. When you **lose**, some MMR points are taken away.

After each battle, you can see how many MMR points you gained or lost in the [Battle Stats](/game-info/game-systems/battle/battle-stats.md) screen.

As your total MMR grows, you move up through the ranks. Higher ranks mean stronger opponents and more competitive fights. Your **total MMR** is shown in your [overall statistics](/game-info/game-systems/bazaar/player-profile.md).

The only way to climb the ranks is to keep fighting, improving your skills and winning battles.

## Stages and ranks

**Hattori** has several ranks. Each rank represents the player’s current progress and unlocks new opportunities.

#### **List of ranks:**

<img src="/files/0BVCrXdd4oBqIOjom5ZC" alt="" data-size="line"> Wanderer

<img src="/files/4ZwasEkfCAKebTC3JXwW" alt="" data-size="line"> Aspirant

<img src="/files/zUYwf1Nv3H85vkZzKqf5" alt="" data-size="line"> Apprentice

<img src="/files/HxtyrIZT43AwxT5yQgaC" alt="" data-size="line"> Novice

<img src="/files/9PEMJXyI4tbL3ojyk2cN" alt="" data-size="line"> Instigator

<img src="/files/jDBM816d8COAcpLhLl3Z" alt="" data-size="line"> Infiltrator

<img src="/files/K1izBJPjtZOQYSP6THOj" alt="" data-size="line"> Stalker

<img src="/files/LUTQ7KyxBTZwO3X2jbSX" alt="" data-size="line"> Shadow

<img src="/files/fRtkETsMKCXpJqtVJcvW" alt="" data-size="line"> Slayer

<img src="/files/rUOjJ7kedBwRYDYjEA2J" alt="" data-size="line"> Punisher

<img src="/files/q9EqrAXRrrHzlud4MYPJ" alt="" data-size="line"> Arbiter

<img src="/files/jEvRsDLBaQGI50yJ7qYz" alt="" data-size="line"> Master

<img src="/files/1FcpHylUiyIWBxGPmmI4" alt="" data-size="line"> Hero

<img src="/files/zNpQLE2D0wa2SDIoX3Kq" alt="" data-size="line"> LEGEND

## Difficulty Balance

Game regions are divided by rank. This means that players in a region will have the same rank, guaranteeing fair and enjoyable battles. This approach creates equal opportunities and provides a comfortable experience for everyone.

## Rank Visibility

The opponent’s rank is shown at the start of the match. Players can see their opponent’s name, gear, and rank level. This adds a competitive element and allows players to evaluate their opponent before the fight.

## Rewards and Future Updates

Currently, rank rewards include in-game currencies. In the future, we plan to expand the system and add more unique features to motivate players.


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