Special Abilities

General Description

Abilities are special skills that players gain based on their gear, specifically the Amulets or Power Stones they bring into a region. These abilities enhance performance in combat, giving players an edge depending on their equipped items. There are two main types:

  • Attack Abilities. These boost the player’s attacks and are tied to shurikens, making throws more effective.

  • Defensive Abilities. These reduce the impact of opponent attacks and are linked to amulets, helping players withstand enemy strikes.

Some abilities include:

  • Lifesteal: When you hit an opponent, part of the damage is converted into health points.

  • Double Damage: Certain shurikens give a chance to deal double damage on a hit.

  • Bleeding Damage: After a hit, a percentage of the initial damage continues to affect the opponent’s health points.

  • Dodge Damage: Some amulets give the wearer a chance to avoid damage when hit.

These features allow players to customize their playstyle and gain an edge in battles.

Ability Stats

Each ability has the following characteristics:

  • Type (attack or defensive).

  • Effect (what it does).

  • Activation chance (likelihood of triggering).

  • Cooldown (time before it can trigger again).

  • Effect duration (how long it lasts).

Abilities only activate if the related item is equipped in the player’s profile.

Ability Upgrades

Abilities improve through activation in combat. Only unlocked abilities can be upgraded. When an ability triggers, it counts as a use for both the player and their opponent. After triggering, the ability’s activation chance drops to zero for the next two activations, preventing overuse.

Learn more about upgrades in Item Ability Upgrades section.

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