# Event: Leagues

## Glossary

**League Points** (LP) – in-game item that can be earned as a trophy in a region by defeating opponents or finding it in hidden stashes. The number of **LP** obtained affects the player’s position on the leaderboard.

**League** – group of 50 players whose composition remains unchanged until the end of the tournament.

**Season** – two-week tournament period during which a player's rank within the league may decrease, remain the same, or increase. The season duration may vary depending on mechanics. Updates are published through official sources, including this one.

## General Overview

The league mechanics encourage players to collect as many League Tokens (LP) as possible through battles or hidden stashes and bring them to the **Bazaar** to improve their ranking for the current season.

The game features a leaderboard where participants are divided into leagues. The current league provides players with daily benefits, including a gold (in-game currency) reward.

Advancing to or maintaining a high-tier league allows players to earn a stable passive income in the form of daily rewards.

## **General**

Leagues become available after progressing through the **Blood system** and unlocking the **herb shop**.

All players, regardless of their registration time, start in the [**Iron League**](#leagues-and-player-distribution).

The league icon is located on the left side of the screen when visiting the **Bazaar**. Tapping on it reveals details about the current league. A timer below the icon shows the remaining time until the end of the season.

<figure><img src="/files/62ORqEFxu36azymKGHVA" alt="" width="375"><figcaption></figcaption></figure>

## LP Tokens

**Players can farm LP in several ways:**

1. **From defeated enemies**\
   Upon defeating an opponent, there is a 40% chance to receive **LP** as additional loot. If the chance triggers, **LP** appears alongside other loot such as **blood, gold, and RP**.
2. **From hidden stashes**\
   Stashes on the map have a 15% chance to contain **LP**. If **LP** is found, no other loot will drop from that stash, meaning potential alternative rewards won't be obtained.

## LP Drop Rate

If a player successfully triggers the **LP** drop chance (40% from enemies or 15% from stashes), the system determines the number of **LP** awarded based on the following probabilities:

* 50 **LP** – 10% chance
* 100 **LP** – 5% chance
* 150 **LP** – 5% chance
* 250 **LP** – 5% chance

## LP Accumulation Conditions

**LP** is added to the leaderboard only when the player leaves the **region**.&#x20;

<figure><img src="/files/6qeP72gBoSX2YqE6kL2h" alt="" width="375"><figcaption></figcaption></figure>

## Risk of Losing LP

If a player dies, he lose all **LP**.

**LP** can only be preserved if the player uses resurrection.

## Leagues and Player Distribution

Players are divided into the following leagues:

* Iron (default league)
* Bronze
* Silver
* Gold
* Platinum
* Emerald
* Diamond
* Master
* Grandmaster
* Legend

Each league consists of 50 players.

Ranking within the league is determined from bottom to top – the more **LP** a player has, the higher their position.

## League Zones

Each league (except Iron) is divided into three zones:

* <mark style="color:yellow;">**Hold**</mark>  – players remain in their current league.
* <mark style="color:green;">**Increase**</mark> – players move up to a higher league (except for Legend, because is the highest league).
* <mark style="color:red;">**Lowering**</mark> – players here will be relegated to a lower league in the next season.

<div align="center" data-full-width="false"><figure><img src="/files/IF0C9jxFLtFobst3iOV2" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/N8MKcyIkws9Pwm9p28xh" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/i10JbeyvV5hjfnfl439A" alt="" width="375"><figcaption></figcaption></figure></div>

{% hint style="info" %}
Players who reach Legend can only maintain their position, as no further promotion is possible.
{% endhint %}

{% hint style="info" %}
A new season begins immediately after the previous one ends.
{% endhint %}


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