> For the complete documentation index, see [llms.txt](https://docs.playhattori.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playhattori.io/game-info/game-systems/bazaar/charatacters-and-locations/merchant.md).

# Merchant

## **General Description**

The Merchant is an NPC located in the Bazaar, providing access to purchasing and character customization functions. Players can acquire Amulets, Costumes, Harpoons, and Smoke Bombs through the Merchant. The Merchant becomes available as players progress through [Blood Progression](/game-info/game-systems/bazaar/charatacters-and-locations/blood-altar.md). All items are gradually unlocked based on Blood Progression levels.

<figure><img src="/files/XuSjw2DM64zrSGEI5Dnz" alt="" width="375"><figcaption></figcaption></figure>

#### The interface consists of three main tabs:

1. [**Amulets**](/game-info/game-systems/bazaar/player-profile/amulet.md): Amulets come in offensive, defensive, and passive types, granting various bonuses to enhance the character in combat. They are crafted from 6 unique blueprint fragments, each unlocked by the player. Required materials become available through Blood Progression.
2. [**Costumes**](/game-info/game-systems/bazaar/player-profile/outfit.md): Costumes change the character’s appearance and may provide visual or gameplay effects. After unlocking a costume, players must gather materials dropped from Garment Chests to craft it.
3. [**Harpoons**](/game-info/game-systems/bazaar/player-profile/harpoon.md): Harpoons are a primary tool for catching opponents in a region. Some harpoons offer visual and gameplay effects. Players can purchase additional harpoons with emeralds if they run out.
4. [**Smoke Bombs**](/game-info/game-systems/bazaar/player-profile/bomb.md): Used in regions to hide from enemies or set traps. Like harpoons, some bombs are limited in quantity, but players can buy more with emeralds at the Merchant.


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