Traumas

General Description

After multiple battles and repeated hits to specific body parts, both opponents and the player’s character can sustain injuries. These injuries impair the player’s abilities and require treatment. At the base, a special NPC can assist in healing injuries and restoring the character’s stats.

An injury is a debuff that lasts for a limited time during combat, weakening the character’s combat stats by reducing damage output and survivability.

Features

Injuries can affect different body parts, each with unique effects and durations.

  • To inflict an injury, three hits must land on the same body part.

  • After the first hit, a 3-second timer starts.

  • Hitting a different body part resets the progress and starts a new timer.

  • A successful series of three hits applies the injury.

  • Repeated injuries to the same body part extend the duration.

  • There is no limit to the number of body parts that can be injured in a single fight.

Healing Injuries:

  • Injuries can be healed using a Plantago potion or by waiting for them to expire naturally.

  • Applying a potion removes the injury’s effect immediately.

Injury Types, Probabilities, Effects, and Durations:

Trauma
Probability
Effect
Duration

Head Injury

15%

Instant 15% damage to current health. Max health reduced by 20%.

2 hours

Body Injury

25%

Instant 50% fatigue increase. Max stamina reduced by 20%.

1 hour

Arm Injury

20%

Fatigue instantly maxed. Fatigue accumulation speed increased: N - (N * 0.25), where N is max throws.

30 minutes

Leg Injury

15%

Instant movement cooldown. Unable to move for 5 seconds after relocation.

30 minutes

Groin Injury

20%

Movement in combat requires double stamina.

30 seconds

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