Battle Conditions

General Description

Combat conditions are rules set by the player who harpoons an opponent, adding restrictions to the upcoming fight.

When combat begins, the battle condition system activates, shaping how the fight plays out. Only the player who harpooned the opponent (the initiator) can choose the condition. The opponent (the target) watches the selection process and gets notified of the chosen condition.

Initiator:

  • Gets 3 random conditions from a pool, based on their drop chances.

  • A 4th option, standard combat, is always available.

  • Each condition has its own drop chance.

  • If no choice is made during 7 seconds, standard combat starts by default.

Target:

  • After selection the condition’s icon and description appear.

  • During combat, the condition’s icon shows at the top of the screen.

  • No icon appears for standard combat.

Condition Drop Chances

Condition
Drop chance

No movement

10%

Automatic movement

15%

Limited time (20 seconds)

20%

Random condition

5%

No shield

15%

Double HP

10%

Half HP

15%

Random injury at start (both players)

5%

Drop Chances for "Hit-Only" Conditions

Body Part Restriction
Drop Chance

Head only

15%

Body only

50%

Legs only

20%

Arms only

5%

Groin only

10%

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