# Battle Conditions

## **General Description**

Combat conditions are rules set by the player who harpoons an opponent, adding restrictions to the upcoming fight.

When combat begins, the battle condition system activates, shaping how the fight plays out. Only the player who harpooned the opponent (the initiator) can choose the condition. The opponent (the target) watches the selection process and gets notified of the chosen condition.

<figure><img src="/files/e4VljQKFgLVnDNt0bM3U" alt="" width="342"><figcaption><p>Battle Conditions</p></figcaption></figure>

**Initiator:**

* Gets 3 random conditions from a pool, based on their drop chances.
* A 4th option, standard combat, is always available.
* Each condition has its own drop chance.
* If no choice is made during 7 seconds, standard combat starts by default.

**Target:**

* After selection the condition’s icon and description appear.
* During combat, the condition’s icon shows at the top of the screen.
* No icon appears for standard combat.

## **Condition Drop Chances**

| Condition                             | Drop chance |
| ------------------------------------- | ----------- |
| No movement                           | 10%         |
| Automatic movement                    | 15%         |
| Limited time (20 seconds)             | 20%         |
| Random condition                      | 5%          |
| No shield                             | 15%         |
| Double HP                             | 10%         |
| Half HP                               | 15%         |
| Random injury at start (both players) | 5%          |

## **Drop Chances for "Hit-Only" Conditions**

<table><thead><tr><th width="279">Body Part Restriction</th><th>Drop Chance</th></tr></thead><tbody><tr><td>Head only</td><td>15%</td></tr><tr><td>Body only</td><td>50%</td></tr><tr><td>Legs only</td><td>20%</td></tr><tr><td>Arms only</td><td>5%</td></tr><tr><td>Groin only</td><td>10%</td></tr></tbody></table>


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