Battle Conditions
General Description
Combat conditions are rules set by the player who harpoons an opponent, adding restrictions to the upcoming fight.
When combat begins, the battle condition system activates, shaping how the fight plays out. Only the player who harpooned the opponent (the initiator) can choose the condition. The opponent (the target) watches the selection process and gets notified of the chosen condition.
Initiator:
Gets 3 random conditions from a pool, based on their drop chances.
A 4th option, standard combat, is always available.
Each condition has its own drop chance.
If no choice is made during 7 seconds, standard combat starts by default.
Target:
After selection the condition’s icon and description appear.
During combat, the condition’s icon shows at the top of the screen.
No icon appears for standard combat.
Condition Drop Chances
No movement
10%
Automatic movement
15%
Limited time (20 seconds)
20%
Random condition
5%
No shield
15%
Double HP
10%
Half HP
15%
Random injury at start (both players)
5%
Drop Chances for "Hit-Only" Conditions
Head only
15%
Body only
50%
Legs only
20%
Arms only
5%
Groin only
10%
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