> For the complete documentation index, see [llms.txt](https://docs.playhattori.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playhattori.io/game-info/game-systems/region/loadout.md).

# Loadout

## General Description

Loadout is a system for preparing your character before entering a Region. It involves selecting and buying gear through a customization interface shown on a separate screen, called the Loadout Screen.

<div><figure><img src="/files/LtcbCALsixMJ1MUvw6Lc" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/D0TwyikIuxlLkgmgzKmq" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/qIaZKnWnmztOAlxMh4YP" alt="" width="375"><figcaption></figcaption></figure></div>

#### **Access:**

* Unlocks after reaching the fourth point in Blood Progression (unlocking Power Stones).
* Opens when moving from the Bazaar to a Region, before the mini-map appears.

#### **Functionality:**

* Close the window using the cross button in the top left corner.
* Move to the mini-map with the "Next" button.
* Character avatar in the current costume is displayed in the center.
* All Loadout items are arranged in a circle around the avatar.

## Item States in Loadout

<table data-full-width="false"><thead><tr><th>State</th><th>Condition</th><th>Appearance</th><th>Behavior on Click</th></tr></thead><tbody><tr><td>Available, 1 item</td><td>Progress unlocked, 1 item</td><td>Colored, with spike</td><td>No action</td></tr><tr><td>Available, >2 item</td><td>Progress unlocked, option chosen</td><td>Colored, with spike</td><td>Opens selection window</td></tr><tr><td>Available, worn &#x3C;15%</td><td>Progress unlocked, item worn</td><td>Colored, no spike</td><td>Opens selection window</td></tr><tr><td>Unavailable</td><td>Progress not unlocked</td><td>Semi-transparent, no spike</td><td>No action</td></tr></tbody></table>

## Item Layout and Logic

**Power Stones:**

* Clicking opens the “Choose your ammunition” window.
* Shows the latest available stone, even if not purchased.
* Stones can be bought in packs of 3.
* Purchases happen inside the window without exiting.

**Smoke Bombs:**

* Clicking opens the “Choose your ammunition” window.
* If custom bombs are unavailable, the item is inactive.
* Option to take a default bomb and proceed.

**Harpoons:**

* Clicking opens the “Choose your ammunition” window.
* If custom harpoons are unavailable, the item is inactive.
* Option to take a default harpoon.

**Injuries:**

* If no injuries, clicking does nothing.
* If injuries exist:
  * Clicking opens the healing window.
  * Uses Plantago cans for healing.
    * If no cans, healing is available with emeralds:
      * 1 injury: 3 emeralds
      * 2 injuries: 5 emeralds
      * 3 injuries: 7 emeralds
  * On healing, the circle changes from red to green with an animation, returning to Loadout.
  * Partial healing isn’t possible, all injuries are healed or none.

**Amulet and Shurikens:**

No upgrades, only shows available items.

## Additional Loadout Features

#### **Saving Choices:**

System remembers all changes from the previous session and applies them automatically on the next Loadout Screen visit. This includes all selected items and configurations.

#### **Restoring Skins and Abilities:**

If a custom skin or ability is removed, players can restore the original look or ability using Gold. This avoids re-crafting.

#### **Replacement Animation:**

When returning from the customization window to Loadout, changed items update with an animation to highlight the change. This applies to all customizable items (harpoons, shurikens, costumes, etc.).
