> For the complete documentation index, see [llms.txt](https://docs.playhattori.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playhattori.io/game-info/game-systems/battle.md).

# Battle

## General Description

The combat window is a first-person 3D scene where the player faces an opponent. The goal is to reduce the opponent’s HP to zero using shuriken throws. During combat, players can use abilities, receive injuries, or be affected by temporary effects from the opponent’s abilities.

<figure><img src="/files/5IumvzbNTsF2vxSy5x0s" alt="" width="330"><figcaption></figcaption></figure>

## **Entering Combat**

Combat starts in a region after successfully capturing a target (or being captured) with a harpoon.

Harpoon throws have a chance to be deflected:

* Front: 25% chance.
* Side: 10% chance.
* Back: 5% chance.

If deflected, the harpoon returns to the thrower, and combat doesn’t start.

## **Combat Outcome**

When combat ends, a victory lets the player stay in the region, leaving a bloodstain behind. A defeat means the player dies and may lose some rewards.

For resurrection, players can choose to watch an ad to revive at the death location with all items preserved, or pay with emeralds to revive at the same spot, keeping all items intact.

There is an option to skip resurrection. In this case player revives at the market without all items.

#### Learn more about:

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[Battle Conditions](/game-info/game-systems/battle/battle-conditions.md)
{% endcontent-ref %}

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[Mechanics](/game-info/game-systems/battle/mechanics.md)
{% endcontent-ref %}

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[Special Abilities](/game-info/game-systems/battle/special-abilities.md)
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[Effects](/game-info/game-systems/battle/effects.md)
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[Shield](/game-info/game-systems/battle/shield.md)
{% endcontent-ref %}

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[Battle Stats](/game-info/game-systems/battle/battle-stats.md)
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[Traumas](/game-info/game-systems/battle/traumas.md)
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