> For the complete documentation index, see [llms.txt](https://docs.playhattori.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playhattori.io/game-info/game-systems/battle/shield.md).

# Shield

## **General Description**

A manually activated defense mechanic that absorbs up to 90% of incoming damage, depletes during use, and regenerates when inactive.

<figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2FEGpHyPf4xmEvjp56J57s%2Fimage.png?alt=media&amp;token=d12413b0-fda1-4c28-8068-a49c447ee9e1" alt="" width="316"><figcaption></figcaption></figure>

#### **Functionality**

* Activation: Tap and hold at screen center.
* During activation:
  * Capacity bar appears (transparent for enemy visibility).
  * Throws are disabled.
  * Damage hits the shield first.

#### **Metrics**

* Max capacity: 100.
* Depletion: 10 units/sec when active.
* Regeneration: 10 units/sec when inactive.
* At 0, the shield deactivates and visually "breaks".
