# Events

Events are competitive challenges where players earn **$HATTORI** by showing skill in different game modes. Each week from 3 to 10 events go live and you pick where to jump in. Join all of them or go for ones with less competition where your odds are better.

Check the [Guides](https://docs.playhattori.io/activities/events/guides) section to better understand how to interact with events.

## Duration

Most events run for 7 days. Watch the timer joining in the last few hours might not be worth it.

You can check current events and their deadlines in "Events" tab in the Mini App.

<figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2FvMdY5X5BvX7dLzLMhqPt%2Fimage.png?alt=media&#x26;token=db6613f2-559d-4e39-845f-5bea657b3ad3" alt="" width="375"><figcaption></figcaption></figure>

## Rewards Distribution

Each event has its own prize pool, which you can find on the event page.

The total prize pool is split **into two parts**:

* 85% goes to rewards for winners.
* 15% is set aside for a raffle among non-top players.

**The winners pool** includes players who are in the top 30% of those who scored at least one point.

> For example, if there are 120 participants and 100 of them have one or more points, the top 30% of 100 is 30 players. These 30 share 85% of the prize pool. Inside this pool, players receive $HATTORI based on their score. The more points they earn, the bigger their reward.

**The non-top players pool** includes participants who didn’t reach the top 30% but still scored one or more points. The remaining 15% of the total prize pool is distributed among them under these rules:

1. **A Fixed Reward** for non-top players is set at 80% of the smallest reward in the winners pool.
   * For example, if the last player in the top 30% gets 100 tokens, non-top players receive 80 tokens. This makes sure that non-top players do not earn more than winners.
2. **The number of winners** in the non-top players pool is calculated. It is determined by the formula Total Non-top Players Pool / Fixed Reward.
   * If the pool is 1,600 tokens and the Fixed Reward is 80 tokens, then 1,600 / 80 = 20 winners.
3. **How are non-top player winners chosen?**

   * Unlike in the winners pool, here the **more points you have, the higher your chance** to win the Fixed Reward.
   * On the event leaderboard, you will see **percentages next to names showing your chance to win**. For example, if one player has 5 points and another has 10, both in the non-top players pool, the second one has 2x more chance to win. This motivates everyone to earn more points.

   <figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2F387XCRXYYd8Dq2GtW0vK%2Fimage.png?alt=media&#x26;token=3fe88603-c128-423a-8fcf-b2db09e21328" alt="" width="375"><figcaption></figcaption></figure>

   * The system **randomly** picks 20 winners (using our example) based on these probabilities.

   <figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2FNPhi3g8dAkyAUcQNbUhi%2Fimage.png?alt=media&#x26;token=0f10465b-ce36-41c5-8d36-dd9b35bcf79d" alt="" width="375"><figcaption></figcaption></figure>

## Conclusion

This creates a balanced system where the top 30% of players are motivated to earn more points for bigger rewards because there is a direct link between score and payout. At the same time, non-top players are also motivated to score higher, since a better score gives them a higher chance to win in the raffle. Everyone stays active and engaged.

Check these sections to learn more about how to participate in Events:

{% content-ref url="events/guides" %}
[guides](https://docs.playhattori.io/activities/events/guides)
{% endcontent-ref %}

{% content-ref url="events/events-details" %}
[events-details](https://docs.playhattori.io/activities/events/events-details)
{% endcontent-ref %}
