Mechanics

Combat is a first-person 3D duel aiming to reduce the opponent’s health points (HP) to zero with shuriken throws.

Hits

When a player hits a target, the affected body part glows red, kicking off an injury countdown. A sound plays, and damage numbers appear from the HP bar. Critical hits or headshots trigger unique visual effects.

Fatigue

Fatigue begins at zero and climbs with each shuriken throw. At its max, a 2-second cooldown blocks further throws. If the player pauses throwing, fatigue drops after a 1-second recovery. The number of throws before max fatigue depends on the weapon’s stats.

Shield

Players activate a shield by holding a finger at the screen’s center, absorbing 90% of incoming damage. The shield fails when its capacity hits zero, and throws are disabled during use. Capacity regenerates over time, and the shield activates when hitting the player’s collider.

Movement

Players face each other directly, moving via a “pizza” system of point-to-point shifts. They can move left or right from the center by swiping or tapping an indicator, up to a max distance of one ray, if a point is available. Movement also adds fatigue.

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