> For the complete documentation index, see [llms.txt](https://docs.playhattori.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playhattori.io/game-info/game-systems/region/entrance-and-exit.md).

# Entrance & Exit

## General Description

Specific points on the map determine where a player spawns in a region. These points also serve as exits from the region.

<div><figure><img src="/files/JXohEnfYl4oeNeoWMHBJ" alt="" width="375"><figcaption><p>Entrance</p></figcaption></figure> <figure><img src="/files/1B50JUoTUa2yIedCVZD2" alt="" width="375"><figcaption><p>Exit</p></figcaption></figure></div>

## Entering a Region

To enter a region, players go to the **top-right corner** of the Bazaar (the game’s main starting page) and step into a marked gray zone. This takes them to the Loadout Screen, then the Mini Map Screen. On the Mini Map Screen, players click **“Go to region”** to head to the battlefield. When entering, the game **randomly picks one spawn point** from a preset list. All entry points are available from the start.

## Navigating a Region

While running around the region, a **yellow-highlighted door** always appears at the screen’s edge, showing the nearest exit.

## Exiting a Region

Players must reach one of the exit points on the map, located at the edges and marked by a gray zone. To exit, they enter the gray zone and wait 7 seconds. The **7-second countdown resets** if:

* Player moves.
* Player takes damage.
* Player attacks.
* Player uses a smoke bomb.
