> For the complete documentation index, see [llms.txt](https://docs.playhattori.io/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://docs.playhattori.io/game-info/game-systems/battle/effects.md).

# Effects

During a fight, random effects can trigger. Only the player who completes a Quick Time Event (QTE) mini-game faster gains the effect.

When QTE activates:

* Combat freezes temporarily.
* A translucent shadow and silhouette appear, requiring the player to trace from start to finish.
* Success occurs if the player reaches the icon area.

<div><figure><img src="/files/kmqQ5J4mO0YlbCrV122r" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/TTsTmYJH0VDlxO7RXS2r" alt="" width="375"><figcaption></figcaption></figure> <figure><img src="/files/3zSo46VZmKgnEjjxo0vp" alt="" width="375"><figcaption></figcaption></figure></div>

## **QTE Completion**

The QTE mini-game lasts 5 seconds. If neither player reaches the finish, the one with more progress wins. If progress is equal, the winner is chosen randomly. The winner’s effect icon glows blue at the screen’s center, while the loser sees red text: “Too slow.”

After the QTE ends, the effect activates. **Effects and their characteristics** are listed in the table below:

<table data-full-width="false"><thead><tr><th width="124.71435546875">Parameter</th><th width="188.99981689453125">Unburnable Stamina</th><th>Fast Movement</th><th>Fatigue</th><th>Freeze</th></tr></thead><tbody><tr><td><strong>Type</strong></td><td>Positive</td><td>Positive</td><td>Negative</td><td>Negative</td></tr><tr><td><strong>Duration</strong></td><td>3 seconds</td><td>5 seconds</td><td>4 seconds</td><td>3 seconds</td></tr><tr><td><strong>Description</strong></td><td>No stamina cost for throws</td><td>75% faster left/right movement</td><td>50% higher stamina cost per throw</td><td>Total loss of control</td></tr><tr><td><strong>Visual</strong></td><td>Stamina bar flashes blue</td><td>Movement arrows glow with fire</td><td>Stamina bar flashes red</td><td>Full-screen block effect</td></tr><tr><td><strong>Drawing</strong></td><td>Spiral (4th reference)</td><td>Triangle (2nd reference)</td><td>Vertical arc (5th reference)</td><td>Snake</td></tr></tbody></table>

#### **Effects Block Conditions**

* Fatigue and Unburnable Stamina don’t trigger if:
  * Stamina is zero.
  * Stamina is recovering from full depletion.
* Fast Movement doesn’t trigger if movement is banned in combat.
