Effects
During a fight, random effects can trigger. Only the player who completes a Quick Time Event (QTE) mini-game faster gains the effect.
When QTE activates:
Combat freezes temporarily.
A translucent shadow and silhouette appear, requiring the player to trace from start to finish.
Success occurs if the player reaches the icon area.
QTE Completion
The QTE mini-game lasts 5 seconds. If neither player reaches the finish, the one with more progress wins. If progress is equal, the winner is chosen randomly. The winner’s effect icon glows blue at the screen’s center, while the loser sees red text: “Too slow.”
After the QTE ends, the effect activates. Effects and their characteristics are listed in the table below:
Type
Positive
Positive
Negative
Negative
Duration
3 seconds
5 seconds
4 seconds
3 seconds
Description
No stamina cost for throws
75% faster left/right movement
50% higher stamina cost per throw
Total loss of control
Visual
Stamina bar flashes blue
Movement arrows glow with fire
Stamina bar flashes red
Full-screen block effect
Drawing
Spiral (4th reference)
Triangle (2nd reference)
Vertical arc (5th reference)
Snake
Effects Block Conditions
Fatigue and Unburnable Stamina don’t trigger if:
Stamina is zero.
Stamina is recovering from full depletion.
Fast Movement doesn’t trigger if movement is banned in combat.
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