Effects

During a fight, random effects can trigger. Only the player who completes a Quick Time Event (QTE) mini-game faster gains the effect.

When QTE activates:

  • Combat freezes temporarily.

  • A translucent shadow and silhouette appear, requiring the player to trace from start to finish.

  • Success occurs if the player reaches the icon area.

QTE Completion

The QTE mini-game lasts 5 seconds. If neither player reaches the finish, the one with more progress wins. If progress is equal, the winner is chosen randomly. The winner’s effect icon glows blue at the screen’s center, while the loser sees red text: “Too slow.”

After the QTE ends, the effect activates. Effects and their characteristics are listed in the table below:

Parameter
Unburnable Stamina
Fast Movement
Fatigue
Freeze

Type

Positive

Positive

Negative

Negative

Duration

3 seconds

5 seconds

4 seconds

3 seconds

Description

No stamina cost for throws

75% faster left/right movement

50% higher stamina cost per throw

Total loss of control

Visual

Stamina bar flashes blue

Movement arrows glow with fire

Stamina bar flashes red

Full-screen block effect

Drawing

Spiral (4th reference)

Triangle (2nd reference)

Vertical arc (5th reference)

Snake

Effects Block Conditions

  • Fatigue and Unburnable Stamina don’t trigger if:

    • Stamina is zero.

    • Stamina is recovering from full depletion.

  • Fast Movement doesn’t trigger if movement is banned in combat.

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