# Chests

## **General Description**

To obtain materials needed for crafting costumes and painting amulets, players must open chests using lockpicks.

Chests are a key source of visual and customization items in the game, directly impacting a player’s progress in the appearance system.

#### **Obtaining Chests**:

* By defeating a specific number of opponents in region locations. The total count is visible under the minimap before entering a [Region](https://docs.playhattori.io/game-info/game-systems/region). Note that you should kill enemies in unfilled locations within the region. If you kill an enemy in a filled location, then your total kills on the Minimap won’t be counted.
* At step 35 in [Blood Progression](https://docs.playhattori.io/game-info/game-systems/bazaar/charatacters-and-locations/blood-altar). After player finishes this step, he can claim chests again after collecting another 420 blood drops.

#### **Types of Chests**

| Chest Type    | Contents                                                                                                                                                                       | Image                                                                                                                                                                                                                                                                                      |
| ------------- | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ | ------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------ |
| Garment Chest | <p>Parts for character <a href="../player-profile/outfit">costumes</a><br><br>Each costume has its own drop chance<br><br>Parts drop randomly based on their probabilities</p> | <div><figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2Fw8d5qTlGSK58tlY4ZzcC%2Fimage.png?alt=media&#x26;token=75885fc8-2582-4eb7-85e4-75b338c6ff66" alt=""><figcaption></figcaption></figure></div> |
| Palette Chest | <p>Parts for <a href="../player-profile/shuriken">Shuriken</a> paints.<br><br>Each paint has an equal 10% drop chance.<br><br>Parts drop randomly with equal probability.</p>  | <div><figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2Fb95yMffzDjGLJHuu8q5g%2Fimage.png?alt=media&#x26;token=fb11cbf1-5c42-49d7-bb11-aedaa9acc645" alt=""><figcaption></figcaption></figure></div> |

## **Lockpicks**

Lockpicks are consumable items used to open chests. They can be **obtained as rewards** or found in region loot.

Players choose which lockpick to use. Each lockpick has a specific success chance for opening a chest. If the attempt fails, the lockpick is consumed, and the chest remains locked. More expensive lockpicks increase the success chance, up to guaranteed opening.

<figure><img src="https://1600250607-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FOztbzZyXUmP3BH4IPnha%2Fuploads%2FaYzrCSKgNQSPHX4E93Xk%2Fimage.png?alt=media&#x26;token=533e3897-f259-435b-8927-fbfafae19b92" alt="" width="375"><figcaption><p>Lockpicks have difference success chance (25%, 50% and 100%)</p></figcaption></figure>
